In the harshest reaches of the Prezak desert, where the sands have devoured all others who dared to tread near, the gozrak have thrived. Formidable, ambitious creatures, historians are unsure as to whether the gozrak first emerged in the desert plains, or if the proud warriors actively sought out the harshest environment possible to inhabit.

The most notable aspect of the gozrak race is their remarkable ability to grow their own bones into weapons and armor — an aspect which has served them well in the Prezak, where ores and other materials to make more traditional weapons are rare. A gozrak’s bones never cease growing; as such, the eldest and most successful gozrak warriors are encased in a bone-armor much more elaborate than their successors.

Brutal meritocracy is the only form of authority that the gozrak tribes recognize; only the strongest families can survive in the desert, much less succeed against enemy tribes or battle-hardened human caravans. Those who are unable to fight must be able to support those who do, or else face exile from the tribe — a fate to which most self-respecting gozrak will find death to be a more preferable alternative.

The gozrak roamed the deserts long before the Catalyst event, and spent the largest portion of their existence relatively ignored by the other elder races — the empire of the mother saw little enviable resources to claim in the desert, and the teno’avum were hesitant to interact with what they perceived to be a barbaric society. These rejections mattered little to the great chiefs; the deserts are theirs to master, the beasts within theirs to hunt. The other races could toil with their fleeting luxuries and pompous airs as long as they wished, but the gozrak would continue to refine themselves into the ultimate warriors.

The dawn of the second age brought two new challenges to the gozrak, one in the form of new neighbors, and the other in the form of an opportunity. On the northern edges of the Prezak, where the plains began to turn from sand to soil, the first humans began to settle. Their cleverness and adaptability made them ideal raiding targets — the smaller settlements were ideal for fledgling gozrak to prove themselves, and the larger cities contained trophies desired by the most hardened Gozrak chiefs. After freeing themselves from the enslavement of the teno, humanity began counter-attacking the gozrak in full force; in part in search of territory to expand, and in part as vengeance for all those who suffered from the Gozrak raids.

On top of this ongoing conflict, the gates of Midera had awoken, providing any who found them with the ability to travel to new, empty worlds. With the gates under their control, the gozrak would no longer be subject to the fickle and vapid politics of the other races. Under their control, planets — entire galaxies, even — could be civilized under the one rule that had made the gozrak so powerful in the first place: survival of the fittest.

They are born strong, they become stronger and they will dominate all those who refuse to respect their power. They are the gozrak.